// guest.c 进香客

inherit NPC;

void create()
{
    int age;
    age = 20 + random(40);

    set_name("进香客", ({ "jinxiang ke", "ke", "guest" }));
    set("gender", "男性");
    set("age", age);

    set_skill("unarmed", 20);
    set_skill("dodge", 20);
    set("apply/attack", 15);
    set("apply/defense", 15);
    set("apply/damage", 5);
    set("combat_exp", 150+age*10);
    set("shen_type", 1);
    setup();
    add_money("silver", 3+age/10);
}
